Types of Slot Machines


There are various types of slot machines. These include Carousel machines, Reels, Multi-line machines, and Random number generators. The types of machines will also influence how you play. However, you should also know the basics about how each machine works, including the mechanics of the game. This way, you can play to win.

Multi-line machines

Multi-line slot machines generally have more features than single-line games. For example, the Champions of Rome slot by Yggdrasil Gaming offers thrills with every spin. The Batman v Superman: Dawn of Justice slot by Playtech offers the chance to win up to four progressive jackpots.

Choosing fewer paylines than you need to play on multi-line machines can result in lower costs per spin while increasing your chance of hitting a large payout. It is important to find a balance that works for you.

Carousel machines

Despite the name, Carousel is a game with no paylines and a fixed bet of 20 coins. The minimum coin size is 0.01 credits while the maximum is 30 credits per round. It is a simple game and does not require a lot of expertise.

The basic concept of Carousel slots is to match symbols on adjacent reels to win. There are eight regular symbols and two bonus icons. The regular symbols pay from two to 200 coins while the bonus wild symbol and scatter symbols can pay as much as 1,000 coins.

Random number generators

Slot machines use random number generators to produce the winning combinations. Players who know which symbols they are likely to see on the reels will be at an advantage, but they cannot predict which ones will win. The number generator, or RNG, creates new numbers every millisecond, translating them into numerous symbol combinations on the reels.

Before computers became available, random number generators were mechanical. Today, however, slot machines are digitised and their randomness is generated by a computer chip. This process is the same in all other casino games, and it generates a fresh set of randomized numbers every millisecond – even if a player is not present.